Issues only occur when full mipmapping is used, basic and none result in cutscene playing ok. Ignoring the assertion will result in cutscene and rest of game playing with sound but no visuals. Message: Failed to submit command buffer. But just before the intro cutscene loads an assertion fail will appear:Ĭ:\BuildAgent\work\76cd4fe97f2b8d5a\common\Vulkan\Context.cpp(1026) : assertion failed:įunction: Vulkan::Context::DoSubmitCommandBuffer In Jak 2, various issues occur when mipmapping is used that varies between renderers:
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