This method works for rigs as long as the names of the bones are the same! Please note that the same animation data may not affect two different rigs the same way, if they are not identical in bone rotation, location, and scaling. (Also, please note that this may not work for complex objects or movements, like armatures or movement that effects individual vertices, unless they are identical. Blender will do it's best, but on objects or armatures with different geometries, it does not know which vertices to effect unless the movement is simple directional and rotational movement applied to the object as a whole. It even allows you to install your own rigs so you can quickly access them in your scene. Your best method would be to map the data with a modifier. This is a must-have addon for blender Minecraft animators. The Fancy Feet rig is TheDuckCow’s primary rig for animation, and is free for download.
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